I keep trying to grasp the advent, depth and nature of the massive multi-player on line roal playing games (mmorpg), such as World of Warcraft, and in many ways Second Life. In trying to do so I tend to see at the hart of these games, as virtual worlds, more or less defined by the rules and conditions of the game. Now this is not a ground breaking realisation but, its the seeded conditions of these games, the rules (if only very loose), technical limitations, objectives ex-cetera, that lead me to think of the games as social experiments. Perhaps with these kinds of systems, we can start to reveal how humans behave, interact, and analyse what players try to achieve as a result of the rules and limitations of the game. Far from a Newtonian universe these games often lead to surprising, unpredictable behaviour –– such as Chinese firms hiring players to mine and resell for a profit, virtual gold, the currency of the game World of Warcraft.
Showing posts with label Ellie Harrison. Show all posts
Showing posts with label Ellie Harrison. Show all posts
Thursday, 11 February 2010
entropy, rebellion & griefing in the wild west. . .
I keep trying to grasp the advent, depth and nature of the massive multi-player on line roal playing games (mmorpg), such as World of Warcraft, and in many ways Second Life. In trying to do so I tend to see at the hart of these games, as virtual worlds, more or less defined by the rules and conditions of the game. Now this is not a ground breaking realisation but, its the seeded conditions of these games, the rules (if only very loose), technical limitations, objectives ex-cetera, that lead me to think of the games as social experiments. Perhaps with these kinds of systems, we can start to reveal how humans behave, interact, and analyse what players try to achieve as a result of the rules and limitations of the game. Far from a Newtonian universe these games often lead to surprising, unpredictable behaviour –– such as Chinese firms hiring players to mine and resell for a profit, virtual gold, the currency of the game World of Warcraft.
Labels:
anarchy,
Ben Rush,
Ellie Harrison,
entropy,
griefing,
rebellion,
Second Life,
terrorism
Almost Twenty Questions . . .
This post comes out of a swath of questions that came up during our group discussions. They representing our general interests and many of these ideas have and will become enlarged on the site.
After much consideration, a lot of pushing around and a some casual editorial sight of hand, I've narrowed our original ideas into several broad groupings:
Observations & Phenomenological, Story Telling & Memory, Ethics, Gender & Body, Identity and Economics.
After much consideration, a lot of pushing around and a some casual editorial sight of hand, I've narrowed our original ideas into several broad groupings:
Observations & Phenomenological, Story Telling & Memory, Ethics, Gender & Body, Identity and Economics.
Labels:
Ben Rush,
economy,
Ellie Harrison,
ethics,
gender,
Helene Skulstad,
identity,
narrative,
questions
Monday, 18 January 2010
In a world without consequences
It wasn’t until the end of 2008 that the idea of using Second Life (SL) as an alternative space for producing, exhibiting and experiencing art ever crossed my mind. Despite having heard about SL in passing, as a refuge for internet geeks and lonely souls alike, I had never thought it relevant to venture into this parallel universe myself.
Labels:
avatar,
consequences,
death,
Ellie Harrison,
ethics,
immorality,
police,
Second Life,
terrorism
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